Having high Flame levels grants small bonuses to the party in combat conversely, having low Flame levels penalizes the player and buffs enemies. At low Flame levels, the party also has a chance to be ambushed by the Shambler during a road battle. ![]() When the Flame reaches 0, Cultists will ambush the party defeating them will award 40 Flame, enabling the expedition to continue. Lastly, the Combat Item A Glimmer of Hope restores 15 Flame every time it is used. Many combat encounters-at an Oblivion's Ingress, Lair or Oblivion's Rampart, for example-also grant a small amount of Flame upon completion. However, there are also more selfish options that decrease the Flame while granting larger rewards. By choosing to help passersby, the player can earn from 15 to 30 Flame in addition to other rewards. The easiest way to increase flame is through Assistance Encounters. A small number of enemies, like Ghouls, also have attacks that decrease the Flame. Stalling too long in a fight (e.g., not using any damaging abilities in order to heal) will decrease the Flame. There are a number of factors, like Loathing, that affect this rate. The Flame starts at 100 when entering a new region, and decreases naturally when travelling. ![]() The Flame waxes and wanes during the journey, altering the difficulty of battles. ![]() The strength of the Flame is measured on a scale from 0 to 100.
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